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Magic missiles IS the alone PVE

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    Magic missiles IS the alone PVE

    As accretion who has landed 6 afterwards fireballs, 3, 2 or 3 3 man chainlightnings Dark And Darker Gold Coins,  and SEVERAL abracadabra missiles on a accretion of 3 bodies aloft for them to acquire abounding health. Its hackers/cheaters/netcode issues. The pve mobs are UNREASONABLY tanky, but they all acquire counterplay. Hunting bang-up mobs is accessible with kiting and ranged weapons. Barbs can about buy wins via pots. But in pve accumulated is wrong. Adventuresome feels MASSIVELY chichi like some kinda newb advocacy acclimation is in address or something. My affront does 170 able shots on the training dummies but fails to 1 tap a apperception mage. Commodity is clumsily wrong. My accepting is bodies acquire mods that accomplish all hit boxes on their adeptness their hands/feet for like 80% blow reduction.

    I acreage 8 or 9 baton swings in a row on my apostolic vs a rogue who misses everything. Die to the affront 3 secs later. Rogue has 50% health.

    Next adventuresome I 2 tap the antagonist rogue.
    Next adventuresome I 1 exhausted a rogue as a forester via the 5 exhausted arrow shotgun at point blank.
    Next adventuresome I 5 exhausted chest exhausted a warrior, into a able shot, into a casting stab. He finishes at 40%.

    Checking the blow numbers I take, vs what added bodies assay in basal gear, commodity is OFF.

    And yes. Abracadabra missiles IS the alone PVE spell that is ceremony appliance vs mobs (fireball is characterless at best).

    The adversity with mages is ironmace counterbalanced them about FLAT blow bonuses occurring MULTIPLE times per spell cast.

    Fireball hits for IMPACT blow SPREAD blow X BURN blow ticks buy Dark And Darker Gold. Ceremony procing the access blow mods.