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Farming Yellow Harvest for Poe Currency: Maximizing Rewards Wit

  • Harvest, one of the main mechanics amongst people in POE Currency, continues to be buffed within the 3.20 update. With the improved passive support for all those 10 on the blockable mechanics, it’s time for it to take a look at how you can make the most of Harvest Poe Currency. Harvest nodes are good for low-investment Poe Currency maps because they provide a great ROI. Farming yellow Harvest Goos is amazingly lucrative, nevertheless, there is an insatiable requirement for them among gamers. The Harvest nodes simply multiply the loot you receive, in lieu of changing how encounters work. It’s don't forget to remember that you must connect all of the Harvest nodes together so as to maximize the rewards.

    poe-currency

    Rewards for running tier 16 mapsThe rewards for running tier 16 maps with Harvest are generally centered around the opportunity to encounter tier 4 bosses. When you encounter a Harvest plot, there exists a 1% possibility to get a tier 4 monster, 3 chances to obtain tier 3 monsters (25% chance each), and 8 chances to have tier 2 monsters (75% chance each). Tier 1 monsters will not be worth killing because they drop very little life force, and tier 2 monsters drop around 15 life force while tier 3 monsters drop 45 and tier 4 monsters drop around 250.

    It’s also worth noting that Harvest rewards scale less with level than you may think. Quantity on maps only relates to harvesting monsters at half effectiveness, and pack size affects monsters at full effectiveness. The increased item quantity from Eldritch Altars also refers to Harvest, however, the Delirium-induced quantity doesn't.

    There are many clusters of nodes that could be taken to raise the loot gained from harvest.

    The first could be the Pincers cluster. This cluster boosts the chance of an extra harvest encounter and raises the quantity of life force. It is not essential, yet it is a very good value for the number of points it costs.

    The next cluster would be the Inner East Doubling Season. This cluster features a 10% opportunity to duplicate harvest monsters, a 9% increased life force, and a 45% reduced possibility to grow purple and blue plants. This cluster is superb even without Wandering Path and slightly weaker should you take Wandering Path.

    The Northern Heart in the Grove cluster is incredibly interesting because small nodes outshine the bigger node. It raises the chance of tier 3 plants by 60%, and also the small nodes use a 10% increased opportunity to contain tier 3 plants. Taking these three things nodes enhances the chance of receiving a tier 3 plant to 13 in 43, which can be estimated as a 21% multiplier for the amount of tier 3 plants you will get.

    Finally, Growing Hordes and Wandering poe currency can both arrive at transforming the mechanics of the entire Atlas. Growing Hordes is extremely good if the current assumptions of map pack size are correct, as it is often a multiplier on the amount of loot from Harvest. Wandering Path might be more dubious if you are certainly not playing a character that's capable of doing a secret grippy Atlas setup, yet it is great in case you are, as it raises the chance of obtaining the Sacred Growth on the tree.